Lex Tataryn

They/Them || 2D and 3D Artist

Hi I'm Lex! Online you can find me commonly going by Void or voidedskies. I completed the Game Development Art Advanced Diploma at Red River College (RRC) Polytechnic on August 7, 2026 and I am open to work.I am proficient in Maya, Zbrush, Substance Painter, Procreate, FireAlpaca and learned the basics of Unity during the first semester of RRC.My favourite part about being an artist is bringing peoples visions to life. During my time at RRC I discovered my love for making modular hard surface environment art and would love to work on more modular assets and props for games!

IRON RISE

3D Environment Artist
- Modular pipe props
- Large Diesel Engine
- Lighting and Set Dressing

Damnation's Descent

3D Environment Artist
- Small modular dungeon set (walls, floors, doors, pillars and torches)

Rotting Road Rage

2D environment artist and level designer
- Modular road tiles
- Top down buildings
- Level design

SHIPWRECK

Level designer, 3D environment assets.
- Level design
- Hand painted textures

3D Hard Surface

Diesel Engine

This model was made as an assignment in Game Content Creation in Red River Polytechnic's Game Development Art Program. This asset is used in the game IRONRISE which and made within 4 months.Software:
Maya - Modelling
Substance Painter - Textures
Unreal Engine - Renders

Modular Pipes

Modular pipe assets that are used in the background of IRONRISE.Software:
Maya - Modelling
Substance Painter - Textures
Unreal Engine - Renders

Walkie Talkie

This model was made as an assignment in Game Content Creation in Red River Polytechnic's Game Development Art Program. The goal of the assignment was to take a 2D concept image and create a model that looks as similar as possible.Software:
Maya - Modelling
Zbrush - High Poly Details
Substance Painter - Textures
Unreal Engine - Renders

2D Character Designs

2D Animations