They/Them || 2D Character Designer | 2D Animator | 3D Environment Artist
Hi I'm Lex! Online you can find me commonly going by Void or voidedskies. I am a student at Red River College in the Game Development Art program and will be beginning an industry project mid May.Most of my game development knowledge is using Maya, ZBrush, Substance Painter and Unreal Engine but I have used Unity and multiple 2D drawing and animation programs.My favourite aspect about 3D environment modelling is making modular prop sets that can fit seamlessly together.For 2D I love creating and bringing characters to life! I love being presented with a description of what the client wants and figuring out how to turn them into a character that fits the description and world the character lives in.
3D Environment Artist
- Modular pipe props
- Large Diesel Engine
- Lighting and Set Dressing

3D Environment Artist
- Small modular dungeon set (walls, floors, doors, pillars and torches)
2D environment artist and level designer
- Modular road tiles
- Top down buildings
- Level design
This model was made as an assignment in Game Content Creation in Red River Polytechnic's Game Development Art Program. This asset is used in the game IRONRISE which and made within 4 months.Software:
Maya - Modelling
Substance Painter - Textures
Unreal Engine - Renders
Modular pipe assets that are used in the background of Iron Rise.Software:
Maya - Modelling
Substance Painter - Textures
Unreal Engine - Renders
This model was made as an assignment in Game Content Creation in Red River Polytechnic's Game Development Art Program. The goal of the assignment was to take a 2D concept image and create a model that looks as similar as possible.Software:
Maya - Modelling
Zbrush - High Poly Details
Substance Painter - Textures
Unreal Engine - Renders
